﻿using UnityEngine;
using System.Collections;

public class ServerManager : SparkSingleton<ServerManager>
{
    public const int SLOT_COUNT = 10;
    public static string LEVEL_NAME = "Beach01";
    public int PLAYERS_PER_MATCH = 2;
    public static int SERVER_PORT = 7100;
    public static string SERVER_HOST = "192.168.1.107";
    public static string LOBBY_HOST = "test.lobby.hotune.com";
    public static int LOBBY_PORT = 45000;
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
    public void prepareMatch(string[] guids)
    {
 
    }
}
